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Agatea Lighting

This is screenshot take in-game of our game Agatea (Teamwork of five - Level art by Mouwaffack ghattas).

I manage the Level Design, the lighting and the composition to make sure that the player was never loose and always go to the good path without thinking about it.

The player fall into a cave after landing on a desert planet.

The player fall into a cave after landing on a desert planet.

The player explore the cave, following the sun shaft.

The player explore the cave, following the sun shaft.

To create surprise, the environment is getting smaller.

To create surprise, the environment is getting smaller.

Exotic light, far, create tension.

Exotic light, far, create tension.

Find the alien cave, explore and observe in any way.

Find the alien cave, explore and observe in any way.

The player was loosing his way after exploring chaotically.

The player was loosing his way after exploring chaotically.

The purple light and vegetations will help him to go in the right direction. "Wait, i never saw this color here".

The purple light and vegetations will help him to go in the right direction. "Wait, i never saw this color here".

Small path mixing organic and technological element, transition with the tech part.

Small path mixing organic and technological element, transition with the tech part.

Volumetric light in the enter of the temple to force focus after contemplation.

Volumetric light in the enter of the temple to force focus after contemplation.

Volumetric light create a fog on the floor that was very cool but eat all perfs, so we put a FX fog to fake it.

Volumetric light create a fog on the floor that was very cool but eat all perfs, so we put a FX fog to fake it.

Exterior light, the player keep in mind that he go deeper in the planet and the tension of his curiosity is increase.

Exterior light, the player keep in mind that he go deeper in the planet and the tension of his curiosity is increase.

Main path is always light by technological light.

Main path is always light by technological light.

The learning of the mecanics is always in a deep fog in small room.

The learning of the mecanics is always in a deep fog in small room.

The Objectif is visible in the moment you enter in the area. Lighting and composition make the player look at it.

The Objectif is visible in the moment you enter in the area. Lighting and composition make the player look at it.

Same way for the final objectif, all lighting and path go to the same way. One extra light with a different color is added to the final gate to make it clearer.

Same way for the final objectif, all lighting and path go to the same way. One extra light with a different color is added to the final gate to make it clearer.